Fixes:
Fixed an issue when loading in after having a staff equipped, players could no longer draw the staff.
Fixed an issue when loading in after having a staff equipped/drawn, players would not spawn with the staff drawn.
Fixed an issue when scrolling to ranged with a staff drawn, the player character would think a bow was equipped.
Removed a "test staff" that was placed in the world.
New:
Added new talent page "Spells".
Added new talent to the "Spells" tree: Spellforged Arsenal, Dealing damage with a spell now deals additional damage based on your melee weapons and staff(if equipped).
Added functionality for Spellforged Arsenal to Projectile, placement, area tick, and channel spells.
Added new talent to the "Spells" tree: Mystic Conduction, Increases all resistances by 3% per point(3 points total).
Added new talent to the "Spells" tree: Elemental Resonance, Your melee weapons and staff damage type enhance your spell damage by 5% if the spell's damage type matches. This is applied separately per weapon (3 points).
Added new talent to the "Spells" tree: Spell Crit Damage, increases crit damage by 35% per point (3 points).
Added new talent to the "Spells" tree: Arcane Infusion, increases intellect by 5% per point (3 points).
Added new talent to the "Spells" tree: Primordial Infusion, increases wisdom by 7% per point(3 points).
Added new talent to the "Spells" tree: Elemental Surge, Increases all damage done to targets by 5% per unique status effect on the target.
Updated Mage spell tooltips to be much more accurate in their preview damage calculation. This should include items like sorcerers sword that increases fireball damage by 100%.
Added new talent to "Spells" tree: Essence Catalyst, increases spell scaling by 50% per point (2 points). This talent directly increases the value scaled, for example, meteor scales with 1500% intellect, this will be 3000% intellect with both talents spent.
Added new talent to "Spells" tree: Elemental Harmony, increases minimum spell damage done by 12.5% per point (2 points available). Spells by default do 50%-100% damage, this will increase this to 75%-100%.
Added new talent to "Spells" tree: Elemental Echo, "Bolt" spells now do AOE damage on impact.
Added new talent to "Spells" tree: Essence of the Elements, Spell shields now reduce incoming damage by 20}% if the incoming damage matches the shield. If the barrier fails to absorb all of the damage, the remaining damage applied will not be reduced. (2 Points)
Added new talent page "Shields".
Added new talent to the "Shields" tree: Fortified Stance, Increases Main Hand damage by 50% per point when a shield is equipped.(2 points)
Added new talent to the "Shields" tree: Ironclad Defense, Increases strength by 7% per point.(3 points)
Added new talent to the "Shields" tree: Aegis of Endurance, increases wisdom by 10% per point.(3 points)
Changed how blocking works. Blocking an attack checks if the character has enough block, if character does 5% stamina will be drained, if not, take the remaining damage as damage, lose 30% of stamina, and the character is block broken.
Added new talent to the "Shields" tree: Bulwark Mastery, When successfully blocking, you now reflect damage back based on your total block.
Added new talent to the "Shields" tree: Impenetrable Guard, When your block is broken, you're no longer stunned from the block break(while using shields).
Added new talent to the "Shields" tree: Bastion of Steel, Doubles the amount of block from equipment.
Added new talent to the "Shields" tree: Shield of Resolve, Each point in wisdom increases health by 7 (2 points).
Added new talent to the "Shields" tree: Guardian’s Vigil, Each point in strength increases health by 5(2 points).
Updated all starting "Mage" classes to have a corresponding staff.
Added a staff drop to Valeria.
Added a staff drop to Malikaroth.
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