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Patch 2024.10.31.1

tcoffman10

Fixes:

  • Fixed an issue when loading in after having a staff equipped, players could no longer draw the staff.

  • Fixed an issue when loading in after having a staff equipped/drawn, players would not spawn with the staff drawn.

  • Fixed an issue when scrolling to ranged with a staff drawn, the player character would think a bow was equipped.

  • Removed a "test staff" that was placed in the world.



New:

  • Added new talent page "Spells".

  • Added new talent to the "Spells" tree: Spellforged Arsenal, Dealing damage with a spell now deals additional damage based on your melee weapons and staff(if equipped).

  • Added functionality for Spellforged Arsenal to Projectile, placement, area tick, and channel spells.

  • Added new talent to the "Spells" tree: Mystic Conduction, Increases all resistances by 3% per point(3 points total).

  • Added new talent to the "Spells" tree: Elemental Resonance, Your melee weapons and staff damage type enhance your spell damage by 5% if the spell's damage type matches. This is applied separately per weapon (3 points).

  • Added new talent to the "Spells" tree: Spell Crit Damage, increases crit damage by 35% per point (3 points).

  • Added new talent to the "Spells" tree: Arcane Infusion, increases intellect by 5% per point (3 points).

  • Added new talent to the "Spells" tree: Primordial Infusion, increases wisdom by 7% per point(3 points).

  • Added new talent to the "Spells" tree: Elemental Surge, Increases all damage done to targets by 5% per unique status effect on the target.

  • Updated Mage spell tooltips to be much more accurate in their preview damage calculation. This should include items like sorcerers sword that increases fireball damage by 100%.

  • Added new talent to "Spells" tree: Essence Catalyst, increases spell scaling by 50% per point (2 points). This talent directly increases the value scaled, for example, meteor scales with 1500% intellect, this will be 3000% intellect with both talents spent.

  • Added new talent to "Spells" tree: Elemental Harmony, increases minimum spell damage done by 12.5% per point (2 points available). Spells by default do 50%-100% damage, this will increase this to 75%-100%.

  • Added new talent to "Spells" tree: Elemental Echo, "Bolt" spells now do AOE damage on impact.

  • Added new talent to "Spells" tree: Essence of the Elements, Spell shields now reduce incoming damage by 20}% if the incoming damage matches the shield. If the barrier fails to absorb all of the damage, the remaining damage applied will not be reduced. (2 Points)

  • Added new talent page "Shields".

  • Added new talent to the "Shields" tree: Fortified Stance, Increases Main Hand damage by 50% per point when a shield is equipped.(2 points)

  • Added new talent to the "Shields" tree: Ironclad Defense, Increases strength by 7% per point.(3 points)

  • Added new talent to the "Shields" tree: Aegis of Endurance, increases wisdom by 10% per point.(3 points)

  • Changed how blocking works. Blocking an attack checks if the character has enough block, if character does 5% stamina will be drained, if not, take the remaining damage as damage, lose 30% of stamina, and the character is block broken.

  • Added new talent to the "Shields" tree: Bulwark Mastery, When successfully blocking, you now reflect damage back based on your total block.

  • Added new talent to the "Shields" tree: Impenetrable Guard, When your block is broken, you're no longer stunned from the block break(while using shields).

  • Added new talent to the "Shields" tree: Bastion of Steel, Doubles the amount of block from equipment.

  • Added new talent to the "Shields" tree: Shield of Resolve, Each point in wisdom increases health by 7 (2 points).

  • Added new talent to the "Shields" tree: Guardian’s Vigil, Each point in strength increases health by 5(2 points).

  • Updated all starting "Mage" classes to have a corresponding staff.

  • Added a staff drop to Valeria.

  • Added a staff drop to Malikaroth.

 
 
 

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